The Aturor
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The Aturor
Image above made by Krug <3
Isolated, dangerously territorial, and related to unique breed of insect, the Aturor occupy a small stretch of space called the "Sateda" domain. There is no such thing as "inside the Sateda domain" known to humanity and alien alike, although deep scans show their crafts make rotations on the various planets of their sector as if nomadic and tribal in nature. Their people are said to be quite resilient, living multiple centuries although lacking proper FLT capabilities and food to make long journeys. Peaceful interactions with their population is mainly trade, commonly wanting energy storage devices and generators, embryonic cells, and metal scrap. As payment the Aturor usually trade their organically based energy weapons, rare agricultural products, and narcotics.
In-Depth Information:
- Spoiler:
- Shaping Force: Firepower, agricultural market dominance
Population: Aturor
Politics
Political Structure: Tribal, with Queens leading independent "broods" within the Maldrood domain
Strong Influence In Politics: Elder Brood Queens
Popular Issue: Foreign incursion, food supply, FTL capabilities, energy storage issues
Stability: Teeter-totter tribal conflicts
Personal Freedoms: Nonexistent
Scandals: Nonexistent
Foreign Relations: Isolationist, sparse trade.
Economy
Main Export: Personal weapons, agricultural products, narcotics
Main Import: Energy storage devices and generators, embryonic material, scrap metal
Technology Focus: Militaristic, scientific
Trade: Imporant
Strength: Average external trade, internal trade is controlled
Wealth: Nonexistent
Ecology
Planets Spanned: Multiple
Preferred Climate: Hot/Humid/Dark
Oceans: Average
Mountains: Average
Wilderness: 0%
Wild Animals: Many
Natural Resources: Scarce metals, rich in agricultural products
Highly Values: N/A
Known For: Endurance, prevalence
Popular Entertainment: Music
Respected Profession: N/A
Discrimination: N/A
Military
Strength: Tough
Focus: Upgrading, growth
Main Unit: High endurance battle cruisers
Soldiers: Bred drones
Main Use: Expulsion, raids, travel
Rank: Bred into rank
Religion
Type: N/A
Focus: Service to the Queens
Worship: Occasional
Population
Population: Unknown
Urban: -
Rural: -
Literacy Rate: -
Gender Ratio: 5:1 male(s)/female
Fertility Rate: Unknown
Life Expectancy: Unknown
Galactic Relations:
- Spoiler:
- The Qetësi - Unknown
The Sovereignty - Unknown
Tyelpenassë - Unknown
The Hierodule Protectorate
The Sector 7 PMC
Magnificum Ursus Reipublicae - Unknown
Saerid Directive - Unknown
The Sultanate of Zaa'nabar - Unknown
The Fist of Darion - Unknown
The Republic of Zeleniy - Unknown
Amundi Federation - Unknown
The Nichi Empire - Unknown
The Templar Remnants - Old Enemies
Racial Information:
- Spoiler:
- Evolving from a unique specie of carapace insect, the Aturor saw increasing number of their population with the accidental compatibility of genes with rural human colonists in the early eras now long forgotten. This insect would bite and feed off an unsuspecting traveler that wandered into a warm dank cave, or web like structure the Aturor ancestor created. Here the insect would finish its life cycle early. Human genome and early Aturor genome were surprising compatible, certain DNA mixed to create ever so dominating Aturor genetics in a line of human colonists. As the generations advanced, the foreign genome took a foothold and effectively rewrote the DNA Structure of of Sector 8 human colonies in the course of a few years as if a plague. This rewrite created the Aturor as the exist today.
The modern Aturor is a near immortal creature, feeding on the life of other sentient humanoids as sustenance. This allows them to have an uncanny healing ability and recovery rate. A single kinetic gunshot to the chest is healed within a couple hours. Evolving from a creature that lives in dark spaces, the Aturor have retained the ability to see in darkness, their eyes illuminate in the dark to see what's around them. Their ships are near pitch black not needing lighting, and keeps Aturor away from desert planets. The unique trait that binds the Aturor together is their ability for telepathy. This telepathy is strongest in the matriarchs, having the ability to communicate with their subjects, feel their emotions, and interrogate them as well. Commanders and ground leaders possess a lesser telepathy, but retain the same abilities. The Aturor drone possesses a telepathic sensitivity. They are able to "feel" where their queen or commander is. Over long distances the strongest telepaths can send memories or emotions, and sense direct positioning of each other. This is their way of easily communicating without interference.
The Aturor race follows a strict system of matriarchal families. There are many mothers in these families who selectively breed and produce offspring by the hundreds. Each mother breeds soldiers, and is effectively a warlord. Breeding daughters is exceptionally rare and dangerous to a throne. Under the queens and their daughters is the highest ranking males. The commanders of the fleets, and the limited ground leaders. Below these males is the male only "drones." Drones are bred specifically for muscle, combat, and obedience to their queens.
Aturor Queens--
These matriarchs of Aturor society are highly seductive to humanoid species. They possess extremely high intellect and their telepathy allows them to manipulate the minds of their subjects. With too close of contact the queens can dive into your mind, and interrogate you. For slim figures the matriarchs are surprisingly strong.
Aturor Commanders--
Subjects to the matriarchs, the Aturor commanders lead the fleets into most engagements in service to the queen, or by order. They carry equal intellect to the queens, but are no match by telepathic ability. They are the brains to 99% of all Aturor operations.
Aturor Drones--
Near mindless, these drones follow all orders by their superiors. They are incredible strong, and incredibly tough to kill. They make excellent pilots and shock troops with no fear of dying.
The Aturor Fleets
Aturor Dreadnoughts--
An artificially grown creature, the Aturor battleships possess zero shielding but incredibly dense "skins." The skin of the battleships compares in strength to the element iridium, allowing the creature to withstand the perils of space with extreme endurance. To defend itself from threats, as well as unleash a hellish assault on targets with devastating bombardment, the battleships have incorporated dozens of energy weapon arrays that fire in bolt-like fashion. The entire creature is dependent on energy crystals equivalent to fuel capacitors, the limited power supply keeps the creature at its current state. With more powerful energy generation, these creatures can become near unstoppable.
Aturor Cruiser--
A third less in size compared to the Aturor battleship, the Dreadnoughts match armor, but lose the same bombardment capabilities while doubling their "Dart" fighter capacity to fifty from twenty-five. Each "Dart" being packed in honeycomb like structures to conserve space. By shifting the power reserves, the Dreadnoughts can match battleships by cannibalizing their fighters for energy.
Aturor Transports--
Stored inside each battleship and dreadnought, these transports are centered around energy efficiency and are kept independent of main systems to avoid energy cannibalism. Their efficiency is focused for armor, speed, and jump capabilities to get key Aturor fleet members out of harms way, fast.
Aturor "Dart" Fighters--
Quick, powerful, and noisy in atmosphere, the Dart makes its name for pinpoint dog-fighting and attack runs. It is launched in swarms to swamp enemy fighters and bombers. At the same time they are mobile kamikazes to take down missiles and ships alike.
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